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SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CODES
1999
IEEE
15 years 11 months ago
A hardware-software cosynthesis technique based on heterogeneous multiprocessor scheduling
In this paper, we propose a fast and simple heuristic for the cosynthesis problem targeting the system-on-chip (SOC) design. The proposed algorithm covers from implementation sele...
Hyunok Oh, Soonhoi Ha
CHI
1999
ACM
15 years 11 months ago
TouchCounters: Designing Interactive Electronic Labels for Physical Containers
We present TouchCounters, an integrated system of electronic modules, physical storage containers, and shelving surfaces for the support of collaborative physical work. Through ph...
Paul Yarin, Hiroshi Ishii
HCW
1999
IEEE
15 years 11 months ago
A Unified Resource Scheduling Framework for Heterogeneous Computing Environments
A major challenge in Metacomputing Systems (Computational Grids) is to effectively use their shared resources, such as compute cycles, memory, communication network, and data repo...
Ammar H. Alhusaini, Viktor K. Prasanna, Cauligi S....
IPPS
1999
IEEE
15 years 11 months ago
Using Channels for Multimedia Communication
In this paper we present a paradigm to express streams and its implementation. Streams are a convenient mechanism to communicate multimedia data, for example video or audio, betwe...
David May, Henk L. Muller
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