We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
In this paper, we propose a fast and simple heuristic for the cosynthesis problem targeting the system-on-chip (SOC) design. The proposed algorithm covers from implementation sele...
We present TouchCounters, an integrated system of electronic modules, physical storage containers, and shelving surfaces for the support of collaborative physical work. Through ph...
A major challenge in Metacomputing Systems (Computational Grids) is to effectively use their shared resources, such as compute cycles, memory, communication network, and data repo...
Ammar H. Alhusaini, Viktor K. Prasanna, Cauligi S....
In this paper we present a paradigm to express streams and its implementation. Streams are a convenient mechanism to communicate multimedia data, for example video or audio, betwe...