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STEP
2003
IEEE
15 years 8 months ago
On Analysis of Design Component Contracts: A Case Study
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan
WMCSA
2003
IEEE
15 years 8 months ago
River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is det...
Jong Hee Kang, Matthai Philipose, Gaetano Borriell...
GROUP
2003
ACM
15 years 8 months ago
Communities of action: a cognitive and social approach to the design of CSCW systems
Most current theories about collective cognitive activities in limited groups apply to structurally closed co-operative situations Here we propose to work in the framework of inte...
Manuel Zacklad
IUI
2003
ACM
15 years 8 months ago
On-line personalization of a touch screen based keyboard
The user expectations for usability and personalization along with decreasing size of handheld devices challenge traditional keypad layout design. We have developed a method for o...
Johan Himberg, Jonna Häkkilä, Petri Kang...
SIGUCCS
2003
ACM
15 years 8 months ago
Creating a professional development program to support a handheld computing initiative
Indiana State University is providing handheld computers to every faculty member in its School of Education. What started as a small pilot program a year ago has grown into a proj...
Kenneth Janz
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