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» Relating dialogue games to information state
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HUC
2004
Springer
13 years 11 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
IOR
2010
169views more  IOR 2010»
13 years 4 months ago
Dynamic Supplier Contracts Under Asymmetric Inventory Information
In this paper, we examine a supply chain in which a single supplier sells to a downstream retailer. We consider a multi-period model, with the following sequence of events. In per...
Hao Zhang, Mahesh Nagarajan, Greys Sosic
AMAI
2004
Springer
13 years 11 months ago
A Framework for Sequential Planning in Multi-Agent Settings
This paper extends the framework of partially observable Markov decision processes (POMDPs) to multi-agent settings by incorporating the notion of agent models into the state spac...
Piotr J. Gmytrasiewicz, Prashant Doshi
CHINZ
2007
ACM
13 years 10 months ago
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Ji...
CORR
2010
Springer
157views Education» more  CORR 2010»
13 years 4 months ago
Stochastic Budget Optimization in Internet Advertising
Internet advertising is a sophisticated game in which the many advertisers "play" to optimize their return on investment. There are many "targets" for the adve...
Bhaskar DasGupta, S. Muthukrishnan