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CIE
2007
Springer
15 years 4 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
MICCAI
2001
Springer
15 years 9 months ago
Implicit Snakes: Active Constrained Implicit Models
Extended Abstract: We are exploring new techniques for active contour models (popularly known as “snakes”[1]) by combining active segmentation models with the constrained impli...
Terry S. Yoo, Kalpathi R. Subramanian
LREC
2008
130views Education» more  LREC 2008»
15 years 6 months ago
Encoding Terms from a Scientific Domain in a Terminological Database: Methodology and Criteria
This paper reports on the main phases of a research which aims at enhancing a maritime terminological database by means of a set of terms belonging to meteorology. The structure o...
Rita Marinelli, Melissa Tiberi, Remo Bindi
CVPR
2005
IEEE
16 years 6 months ago
Spatial Priors for Part-Based Recognition Using Statistical Models
We present a class of statistical models for part-based object recognition that are explicitly parameterized according to the degree of spatial structure they can represent. These...
David J. Crandall, Pedro F. Felzenszwalb, Daniel P...
FASE
2000
Springer
15 years 8 months ago
A Formal Approach to Heterogeneous Software Modeling
The problem of consistently engineering large, complex software systems of today is often addressed by introducing new, "improved" models. Examples of such models are arc...
Alexander Egyed, Nenad Medvidovic