Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Extended Abstract: We are exploring new techniques for active contour models (popularly known as “snakes”[1]) by combining active segmentation models with the constrained impli...
This paper reports on the main phases of a research which aims at enhancing a maritime terminological database by means of a set of terms belonging to meteorology. The structure o...
We present a class of statistical models for part-based object recognition that are explicitly parameterized according to the degree of spatial structure they can represent. These...
David J. Crandall, Pedro F. Felzenszwalb, Daniel P...
The problem of consistently engineering large, complex software systems of today is often addressed by introducing new, "improved" models. Examples of such models are arc...