In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related...
Nikhil R. Devanur, Naveen Garg, Rohit Khandekar, V...
MMWN is a modular system of link- and network-layer algorithms that enables a multihop mobile wireless network to support distributed, real-time multimedia applications. In this pa...
Enterprise-level applications are becoming complex with the need for event and stream processing, multiple query processing and data analysis over heterogeneous data sources such ...
This paper presents a new compile-time analysis that enables a testing methodology for white-box coverage testing of error recovery code (i.e., exception handlers) in Java web ser...
Chen Fu, Barbara G. Ryder, Ana Milanova, David Won...
The utility of an enterprise search system is determined by three key players: the information retrieval (IR) system (the search engine), the enterprise users, and the service pro...
Mingfang Wu, James A. Thom, Andrew Turpin, Ross Wi...