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ICMLA
2009
14 years 7 months ago
Learning Parameters for Relational Probabilistic Models with Noisy-Or Combining Rule
Languages that combine predicate logic with probabilities are needed to succinctly represent knowledge in many real-world domains. We consider a formalism based on universally qua...
Sriraam Natarajan, Prasad Tadepalli, Gautam Kunapu...
AAAI
2006
14 years 11 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham
AML
2005
82views more  AML 2005»
14 years 9 months ago
The canonical function game
The canonical function game is a game of length 1 introduced by W. Hugh Woodin which falls inside a class of games known as Neeman games. Using large cardinals, we show that it is...
Paul B. Larson
PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
CORR
2012
Springer
286views Education» more  CORR 2012»
13 years 5 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...