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AAAI
2012
12 years 12 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
CORR
2010
Springer
101views Education» more  CORR 2010»
14 years 9 months ago
Finite Optimal Control for Time-Bounded Reachability in CTMDPs and Continuous-Time Markov Games
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-...
Markus Rabe, Sven Schewe
ATAL
2009
Springer
15 years 4 months ago
Modeling billiards games
Two-player games of billiards, of the sort seen in recent Computer Olympiads held by the International Computer Games Association, are an emerging area with unique challenges for ...
Christopher Archibald, Yoav Shoham
STOC
2010
ACM
269views Algorithms» more  STOC 2010»
15 years 1 months ago
Approximations for the Isoperimetric and Spectral Profile of Graphs and Related Parameters
The spectral profile of a graph is a natural generalization of the classical notion of its Rayleigh quotient. Roughly speaking, given a graph G, for each 0 < < 1, the spect...
Prasad Raghavendra, David Steurer and Prasad Tetal...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 2 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...