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RP
2009
Springer
121views Control Systems» more  RP 2009»
15 years 4 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
69
Voted
CN
2004
116views more  CN 2004»
14 years 9 months ago
Slotted Aloha as a game with partial information
This paper studies distributed choice of retransmission probabilities in slotted ALOHA. Both the cooperative team problem as well as the noncooperative game problem are considered...
Eitan Altman, Rachid El Azouzi, Tania Jimén...
IDA
2006
Springer
14 years 9 months ago
Structural hidden Markov models: An application to handwritten numeral recognition
We introduce in this paper a generalization of the widely used hidden Markov models (HMM's), which we name "structural hidden Markov models" (SHMM). Our approach is ...
Djamel Bouchaffra, Jun Tan
78
Voted
CSCW
2006
ACM
15 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
AAAI
2000
14 years 11 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich