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GI
2004
Springer
15 years 5 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
DCOSS
2005
Springer
15 years 5 months ago
Collaborative Sensing Using Sensors of Uncoordinated Mobility
Abstract— Wireless sensor networks are useful for monitoring physical parameters and detecting objects or substances in an area. Most ongoing research consider the use of either ...
Kuang-Ching Wang, Parmesh Ramanathan
CGI
1996
IEEE
15 years 4 months ago
Recent Advances in Image Morphing
Image morphing has been the subject of much attention in recent years. It has proven to be a powerful visual effects tool in film and television, depicting the fluid transformatio...
George Wolberg
ATAL
2008
Springer
15 years 1 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
AAAI
1994
15 years 1 months ago
Rule Based Updates on Simple Knowledge Bases
In this paper we consider updates that are specified as rules and consider simple knowledge bases consisting of ground atoms. We present a translation of the rule based update spe...
Chitta Baral