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JELIA
2004
Springer
15 years 5 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
TON
2008
131views more  TON 2008»
14 years 11 months ago
Capacity management and equilibrium for proportional QoS
Differentiated services architectures are scalable solutions for providing class-based Quality of Service (QoS) over packet switched networks. While qualitative attributes of the o...
Ishai Menache, Nahum Shimkin
IBERAMIA
2004
Springer
15 years 5 months ago
Mobile Robotic Supported Collaborative Learning (MRSCL)
In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Rubén Mitnik, Miguel Nussbaum, Alvaro Soto
PE
2008
Springer
167views Optimization» more  PE 2008»
14 years 11 months ago
Analysis of ratings on trust inference in open environments
Ratings (also known as recommendations) provide an efficient and effective way to build trust relationship in the human society, by making use of the information from others rathe...
Zhengqiang Liang, Weisong Shi
DAC
2003
ACM
16 years 24 days ago
Performance-impact limited area fill synthesis
Chemical-mechanical planarization (CMP) and other manufacturing steps in very deep-submicron VLSI have varying effects on device and interconnect features, depending on the local ...
Yu Chen, Puneet Gupta, Andrew B. Kahng