A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
In this paper, we derive a statistical delay guarantee of the generalized Virtual Clock scheduling algorithm. We define the concept of an equivalent fluid and packet source and pr...
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
Abstract. Background updating is an important aspect of dynamic scene analysis. Two critical problems: sudden camera perturbation and the sleeping person problem, which arise frequ...
Rapid advances in networking, hardware, and middleware technologies are facilitating the development and deployment of complex grid applications, such as large-scale distributed co...