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STORYTELLING
2007
Springer
15 years 4 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
GPCE
2004
Springer
15 years 3 months ago
VS-Gen: A Case Study of a Product Line for Versioning Systems
This paper describes our experience with developing a product line for middleware-based versioning systems. We perform a detailed domain analysis and define a DSL for configuring i...
Jernej Kovse, Christian Gebauer
AINA
2006
IEEE
15 years 1 months ago
Towards an Unified Experimentation Framework for Protocol Engineering
The design and development process of complex systems require an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the func...
Laurent Dairaine, Ernesto Exposito, Herve Thalmens...
SERP
2004
14 years 11 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
SERP
2003
14 years 11 months ago
Specification of an Online Advisement System
This paper outlines the motivation for, and the development of, an online advisement scheduling system, OASIS, which will be used in the Computer Science Department at the Univers...
Christian Rayburn, James Hays, Bryan Phillips, Fre...