ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
Network edge packet-processing systems, as are commonly implemented on network processor platforms, are increasingly required to support a rich set of services. These multi-servic...
Arun Raghunath, Aaron R. Kunze, Erik J. Johnson, V...
This paper introduces the Dynamic Cascade Tree (DCT), a structure designed to index query regions on multi-dimensional data streams. The DCT is designed for a stream management sy...
Focusing on embedded applications, scratchpad memories (SPMs) look like a best-compromise solution when taking into account performance, energy consumption and die area. The main ...
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...