Sciweavers

22 search results - page 1 / 5
» Reliable Algorithms for Ray Intersection in Computer Graphic...
Sort
View
SIBGRAPI
2003
IEEE
15 years 8 months ago
Reliable Algorithms for Ray Intersection in Computer Graphics Based on Interval Arithmetic
J. F. Sanjuan-Estrada, Leocadio G. Casado, Inmacul...
SIBGRAPI
1999
IEEE
15 years 7 months ago
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval methods for ray casting implicit surfaces. Affine arithmetic is a variant of inte...
Affonso de Cusatis Junior, Luiz Henrique de Figuei...
DAGSTUHL
2003
15 years 4 months ago
Reliable Distance and Intersection Computation Using Finite Precision Geometry
In this paper we discuss reliable methods in the field of finite precision geometry. We begin with a brief survey of geometric computing and approaches generally used in dealing ...
Katja Bühler, Eva Dyllong, Wolfram Luther
DAGSTUHL
2010
15 years 4 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
DGCI
2005
Springer
15 years 8 months ago
Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
Nilo Stolte