— Over the past few years, Peer-to-Peer (P2P) systems have become very popular for constructing overlay networks of many nodes (peers) that allow users geographically distributed...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
In recent years, several architectures have been proposed and developed for supporting streaming applications that take advantage of multiple paths through the network simultaneou...
We revisit the problem of scheduling the sources transmissions in a many-to-one flow to provide reliable communication between n sources and a single destination. The performance o...
P2P systems inherently have high scalability, robustness and fault tolerance because there is no centralized server and the network self-organizes itself. This is achieved at the ...