In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Experimental results of texture features derived from Gabor and other four wavelet transforms classified and clustered based on Support Vector Machine (SVMs) and Self-Organizing M...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and contro...
Francesca Taponecco, Timothy Urness, Victoria Inte...