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ICCSA
2003
Springer
15 years 2 months ago
High Dynamic Range Image Texture Mapping Based on VRML
In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
Sung-ye Kim, Byoung-Tae Choi
GRAPHICSINTERFACE
2004
14 years 11 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
80
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ICPR
2006
IEEE
15 years 10 months ago
A Comparison of Texture Features Based on SVM and SOM
Experimental results of texture features derived from Gabor and other four wavelet transforms classified and clustered based on Support Vector Machine (SVMs) and Self-Organizing M...
Chaur-Chin Chen, Chien-Chang Chen, Chih-Ming Chen
ICCV
2003
IEEE
15 years 11 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
GRAPHITE
2006
ACM
15 years 3 months ago
Directional enhancement in texture-based vector field visualization
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and contro...
Francesca Taponecco, Timothy Urness, Victoria Inte...