Sciweavers

612 search results - page 14 / 123
» Relief texture mapping
Sort
View
RT
2001
Springer
15 years 2 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
TOG
2002
212views more  TOG 2002»
14 years 9 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
RT
2001
Springer
15 years 2 months ago
Texture and Shape Synthesis on Surfaces
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method ...
Lexing Ying, Aaron Hertzmann, Henning Biermann, De...
ICIP
2001
IEEE
15 years 11 months ago
Region-based approach for discriminant snakes
This paper proposes a statistic framework for segmenting textured areas over real images by discriminant snakes. Our active contour model has the ability to learn different textur...
Jordi Vitrià, Petia Radeva
VRML
2010
ACM
15 years 1 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis