Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
We present a post-processing technique that selectively reduces the salience of distracting regions in an image. Computational models of attention predict that texture variation i...
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
This paper describes a simple and "pre-cortical" visual attention model, which does not take image directions into account. We compute rarity-based saliency maps and the...