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MICCAI
2003
Springer
16 years 2 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
CVPR
2006
IEEE
16 years 3 months ago
A Projective Invariant for Textures
Image texture analysis has received a lot of attention in the past years. Researchers have developed many texture signatures based on texture measurements, for the purpose of uniq...
Cornelia Fermüller, Hui Ji, Yong Xu
92
Voted
CGF
2008
114views more  CGF 2008»
15 years 2 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...
117
Voted
ICDAR
2007
IEEE
15 years 8 months ago
Global Contour Lines Reconstruction in Topographic Maps
Topographic maps are a common support for geographical information because they have the particularity to portray the relief through a set of contour lines. This topographic featu...
Joachim Pouderoux, Salvatore Spinello
114
Voted
CGF
2007
165views more  CGF 2007»
15 years 1 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...