The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
We present a variational approach to jointly estimate a displacement map and a superresolution texture for a 3D model from multiple calibrated views. The superresolution image form...
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...