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ISVC
2005
Springer
15 years 3 months ago
Capturing and View-Dependent Rendering of Billboard Models
In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured a...
Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez...
IJCV
2010
165views more  IJCV 2010»
14 years 8 months ago
Shape-based Invariant Texture Indexing
This paper introduces a new texture analysis scheme, which is invariant to local geometric and radiometric changes. The proposed methodology relies on the topographic map of images...
Gui-Song Xia, Julie Delon, Yann Gousseau
CVPR
2009
IEEE
16 years 3 months ago
Learning Mixed Templates for Object Recognition
This article proposes a method for learning object templates composed of local sketches and local textures, and investigates the relative importance of the sketches and textures ...
Haifeng Gong, Song Chun Zhu, Ying Nian Wu, Zhangzh...
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PG
2003
IEEE
15 years 2 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
TVCG
2008
149views more  TVCG 2008»
14 years 9 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk