We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
This paper lies on the field of ancient patrimonial books valorization: it precisely relates to the development of suitable assistance tools for humanists and historians to help t...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Temporal texture accounts for a large proportion of motion commonly experienced in the visual world. Current temporal texture techniques extract primarily motion-based features for...