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GRAPHICSINTERFACE
2003
14 years 11 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VISUALIZATION
1991
IEEE
15 years 1 months ago
A Scientific Visualization Synthesizer
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
Roger Crawfis, M. J. Allison
DIAL
2006
IEEE
126views Image Analysis» more  DIAL 2006»
15 years 3 months ago
Dedicated Texture Based Tools for Characterisation of Old Books
This paper lies on the field of ancient patrimonial books valorization: it precisely relates to the development of suitable assistance tools for humanists and historians to help t...
Nicholas Journet, Rémy Mullot, Véron...
87
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GRAPP
2008
14 years 11 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
TIP
2002
111views more  TIP 2002»
14 years 9 months ago
Synergizing spatial and temporal texture
Temporal texture accounts for a large proportion of motion commonly experienced in the visual world. Current temporal texture techniques extract primarily motion-based features for...
Chin-Hwee Peh, Loong Fah Cheong