Sciweavers

612 search results - page 30 / 123
» Relief texture mapping
Sort
View
DAGM
2009
Springer
15 years 4 months ago
Image-Based Lunar Surface Reconstruction
For the creation of a realistic 3 meter-sized relief globe of the Moon, a detailed height map of the entire lunar surface is required. Available height measurements of the Moon’s...
Stephan Wenger, Anita Sellent, Ole Schütt, Ma...
ICPR
2004
IEEE
15 years 10 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
WSCG
2001
120views more  WSCG 2001»
14 years 11 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
CVPR
1996
IEEE
15 years 11 months ago
Minimal operator set for passive depth from defocus
A fundamental problem in depth from defocus is the measurement of relative defocus between images. We propose a class of broadband operators that, when used together, provide inva...
Masahiro Watanabe, Shree K. Nayar
WSCG
2003
139views more  WSCG 2003»
14 years 11 months ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel