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63
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RT
1997
Springer
15 years 1 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
15 years 3 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
ICIP
2005
IEEE
15 years 11 months ago
Processing of textured surfaces represented as surfel sets: representation, compression and geodesic paths
A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
65
Voted
GRAPHICSINTERFACE
2003
14 years 11 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
3DPVT
2006
IEEE
144views Visualization» more  3DPVT 2006»
15 years 3 months ago
Recovering Illumination and Texture Using Ratio Images
In this paper we consider the problem of factoring illumination and texture from a pair of images of a diffuse object of known geometry. This problem arises frequently in 3D photo...
Alejandro Troccoli, Peter K. Allen