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ICIAR
2004
Springer
15 years 3 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
SI3D
1995
ACM
15 years 1 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
DAGSTUHL
2010
14 years 11 months ago
Streaming Aerial Video Textures
We present a streaming compression algorithm for huge time-varying aerial imagery. New airborne optical sensors are capable of collecting billion-pixel images at multiple frames p...
Christopher S. Co, Mark A. Duchaineau, Kenneth I. ...
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
15 years 3 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
VISUALIZATION
1997
IEEE
15 years 1 months ago
Visualization of height field data with physical models and texture photomapping
This paper discusses a unique way to visualize height field data – the use of solid fabricated parts with a photomapped texture to display scalar information. In this process, t...
Dru Clark, Michael J. Bailey