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CG
1998
Springer
14 years 9 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
SIBGRAPI
2007
IEEE
15 years 4 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
IV
1999
IEEE
109views Visualization» more  IV 1999»
15 years 2 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...
RT
1995
Springer
15 years 1 months ago
Spherical Wavelets: Texture Processing
: Wavelets are a powerful tool forplanar image processing. The resulting algorithms are straightforward, fast, and efficient. With the recently developed spherical wavelets this f...
Peter Schröder, Wim Sweldens
VISSYM
2007
15 years 3 days ago
Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data
We present a fast hardware-accelerated stippling method which does not require any preprocessing for placing points on surfaces. The surfaces are automatically parameterized in or...
Alexandra Baer, Christian Tietjen, Ragnar Bade, Be...