Sciweavers

612 search results - page 37 / 123
» Relief texture mapping
Sort
View
96
Voted
CG
1998
Springer
15 years 3 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
SIBGRAPI
2007
IEEE
15 years 10 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
109
Voted
IV
1999
IEEE
109views Visualization» more  IV 1999»
15 years 8 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...
113
Voted
RT
1995
Springer
15 years 7 months ago
Spherical Wavelets: Texture Processing
: Wavelets are a powerful tool forplanar image processing. The resulting algorithms are straightforward, fast, and efficient. With the recently developed spherical wavelets this f...
Peter Schröder, Wim Sweldens
140
Voted
VISSYM
2007
15 years 6 months ago
Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data
We present a fast hardware-accelerated stippling method which does not require any preprocessing for placing points on surfaces. The surfaces are automatically parameterized in or...
Alexandra Baer, Christian Tietjen, Ragnar Bade, Be...