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GRAPHICSINTERFACE
2000
14 years 11 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
RAS
2002
134views more  RAS 2002»
14 years 9 months ago
A portable, autonomous, urban reconnaissance robot
Portable mobile robots, in the size class of 20 kg or less, could be extremely valuable as autonomous reconnaissance platforms in urban hostage situations and disaster relief. We ...
Larry Matthies, Yalin Xiong, Robert W. Hogg, David...
SI3D
2006
ACM
15 years 3 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
CVPR
2010
IEEE
15 years 3 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama