In this paper, we examine the octahedron as a parameterization scheme to represent environment maps in real-time rendering applications. We discuss two projection schemes and show...
Abstract. We propose an efficient alignment method for textured DooSabin subdivision surface templates. A variation of the inverse compositional image alignment is derived by intro...
This paper addresses two critical but rarely concerned issues in 2D face recognition: wider-range tolerance to pose variation and misalignment. We propose a new Textural Hausdorff...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...