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VMV
2008
277views Visualization» more  VMV 2008»
15 years 3 months ago
Octahedron Environment Maps
In this paper, we examine the octahedron as a parameterization scheme to represent environment maps in real-time rendering applications. We discuss two projection schemes and show...
Thomas Engelhardt, Carsten Dachsbacher
ECCV
2004
Springer
16 years 3 months ago
Multiscale Inverse Compositional Alignment for Subdivision Surface Maps
Abstract. We propose an efficient alignment method for textured DooSabin subdivision surface templates. A variation of the inverse compositional image alignment is derived by intro...
Igor Guskov
CVPR
2009
IEEE
15 years 8 months ago
Textural Hausdorff Distance for wider-range tolerance to pose variation and misalignment in 2D face recognition
This paper addresses two critical but rarely concerned issues in 2D face recognition: wider-range tolerance to pose variation and misalignment. We propose a new Textural Hausdorff...
Sanqiang Zhao, Yongsheng Gao
VMV
2007
178views Visualization» more  VMV 2007»
15 years 3 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
TOG
2002
130views more  TOG 2002»
15 years 1 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai