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3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 2 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
DEBU
2010
126views more  DEBU 2010»
14 years 9 months ago
GeoSIM: A Geospatial Data Collection System for Participatory Urban Texture Documentation
Participatory texture documentation (PTD) is a geospatial data collection process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobi...
Farnoush Banaei Kashani, Houtan Shirani-Mehr, Bei ...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
3DIM
2007
IEEE
15 years 4 months ago
A Sensor for Simultaneously Capturing Texture and Shape by Projecting Structured Infrared Light
Simultaneous capture of the texture and shape of a moving object in real time is expected to be applicable to various fields including virtual reality and object recognition. Two...
Kiyotaka Akasaka, Ryusuke Sagawa, Yasushi Yagi
SIGGRAPH
2010
ACM
15 years 2 months ago
Vector solid textures
In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is fea...
Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo