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BMVC
2002
15 years 5 days ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
RT
2004
Springer
15 years 3 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
AVBPA
2001
Springer
134views Biometrics» more  AVBPA 2001»
15 years 1 months ago
Pose-Independent Face Identification from Video Sequences
A scheme for pose-independent face recognition is presented. An "unwrapped" texture map is constructed from a video sequence using a texture-from-motion approach, which ...
Michael C. Lincoln, Adrian F. Clark
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ICMCS
2000
IEEE
113views Multimedia» more  ICMCS 2000»
15 years 2 months ago
Talking Faces
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware tex...
Jun-yong Noh, Ulrich Neumann