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GRAPHICSINTERFACE
2004
14 years 11 months ago
Perspective Accurate Splatting
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Matthias Zwicker, Jussi Räsänen, Mario B...
VR
2008
IEEE
160views Virtual Reality» more  VR 2008»
15 years 4 months ago
Envisor: Online Environment Map Construction for Mixed Reality
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
Stephen DiVerdi, Jason Wither, Tobias Höllere...
IASTEDSE
2004
14 years 11 months ago
Mobile, on demand access of service-annotated 3D maps
The ever-increasing capabilities (processing power, memory, connectivity, display, etc.) of personal devices such as PDAs and mobile phones, as well as their convergence, have ena...
Michael Przybilski, Stefano Campadello, Titos Sari...
CVGIP
2002
119views more  CVGIP 2002»
14 years 9 months ago
Compressing the Property Mapping of Polygon Meshes
Many polygon meshes have properties such as shading normals, colours, texture coordinates, and/or material attributes that are associated with the vertices, faces or corners of th...
Martin Isenburg, Jack Snoeyink
WSCG
2001
92views more  WSCG 2001»
14 years 11 months ago
Enhancements to Directional Coherence Maps
Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...
Annette Scheel, Marc Stamminger, Jörg Pü...