Sciweavers

612 search results - page 48 / 123
» Relief texture mapping
Sort
View

Publication
375views
15 years 3 months ago
 Dynamic View Expansion for Minimally Invasive Surgery using Simultaneous Localization And Mapping
Navigation during Minimally Invasive Surgery (MIS) has recognized difficulties due to limited field-of-view, off-axis visualization and loss of direct 3D vision. This can cause ...
Peter Mountney and Guang-Zhong Yang
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 2 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
ICIP
2004
IEEE
15 years 11 months ago
Techniques for improving stereo depth maps of faces
This paper presents an improved technique for determining the 3D structure of the human face form stereo images. The approach targets specific regions of the face individually. An...
Jason Baker, Vinod Chandran, Sridha Sridharan
RT
2004
Springer
15 years 3 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
VISUALIZATION
2005
IEEE
15 years 3 months ago
Texture-Based Visualization of Uncertainty in Flow Fields
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
Ralf P. Botchen, Daniel Weiskopf