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PRL
2007
145views more  PRL 2007»
14 years 9 months ago
Multiple color texture map fusion for 3D models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
SIGGRAPH
1994
ACM
15 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
ICPR
2006
IEEE
15 years 10 months ago
Texture Edge Detection using Multi-resolution Features and SOM
Texture boundaries or edges are useful information for segmenting a texture image. We propose a texture edge detection algorithm using a bank of 1-D multi-channel, multiresolution...
Lalit Gupta, Sukhendu Das
CVPR
2001
IEEE
15 years 11 months ago
Optimal Texture Map Reconstruction from Multiple Views
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
VISUALIZATION
2002
IEEE
15 years 2 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart