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CGF
2008
140views more  CGF 2008»
14 years 9 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu

Book
5690views
16 years 7 months ago
The OpenGL Reference Manual - The Bluebook
"This manual is designed to be used as the companion reference volume to the OpenGL Programming Guide by Jackie Neider, Tom Davis, and Mason Woo (Reading, MA: Addison-Wesley P...
Dave Shreiner
CVPR
2009
IEEE
16 years 4 months ago
Minimizing Sparse Higher Order Energy Functions of Discrete Variables
Higher order energy functions have the ability to encode high level structural dependencies between pixels, which have been shown to be extremely powerful for image labeling pro...
Carsten Rother (Microsoft Research Cambridge), Pus...
CVPR
2001
IEEE
15 years 11 months ago
Flexible flow for 3D nonrigid tracking and shape recovery
We introduce linear methods for model-based tracking of nonrigid 3D objects and for acquiring such models from video. 3D motions and flexions are calculated directly from image in...
Matthew Brand, Rahul Bhotika
CVPR
2003
IEEE
15 years 11 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys