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FLAIRS
2010
15 years 6 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
ICCV
2007
IEEE
16 years 6 months ago
Adaptive enhancement and noise reduction in very low light-level video
A general methodology for noise reduction and contrast enhancement in very noisy image data with low dynamic range is presented. Video footage recorded in very dim light is especi...
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petri...
ICIP
2006
IEEE
16 years 5 months ago
Computing Pose Sequences Directly from Videos
An innovative extended Kalman filter (EKF) algorithm for pose tracking has been proposed in this paper. It has the advantages of both structure and motion-based (SAM-based) and tr...
Ying Kin Yu, Kin-hong Wong, Michael Ming-Yuen Chan...
ICIP
2005
IEEE
16 years 5 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
ICIP
2001
IEEE
16 years 5 months ago
Prescient mode selection for robust video coding
In standard predictive video coders, intra-mode coding of macroblocks (MBs) provides packet loss resilience, at the cost of reduced compression efficiency. Conventional mode selec...
Rui Zhang, Shankar L. Regunathan, Kenneth Rose