Many vision applications require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-takes-a...
Minglun Gong, Ruigang Yang, Liang Wang 0002, Mingw...
: A new efficient type I architecture for motion estimation in video sequences based on the Full-Search Block-Matching (FSBM) algorithm is proposed in this paper. This architecture...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
— Depth information indicates the distance of an object in the three dimensional (3D) scene from the camera view-point, typically represented by eight bits. Since the depth map i...
Networks of multiple video cameras are being deployed in several scenarios like surveillance, traffic enforcement, human motion analysis and sports telecast. The unmanageable siz...