Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
— Fuzzy Cognitive Maps (FCMs) are a class of discrete-time Artificial Neural Networks that are used to model dynamic systems. A recently introduced supervised learning method, wh...
In this paper we present an evolutionary approach for inferring the structure and dynamics in gene circuits from observed expression kinetics. For representing the regulatory inte...
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Tournament selection is the most frequently used form of selection in genetic programming (GP). Tournament selection chooses individuals uniformly at random from the population. A...