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» Rendering Computer Animations on a Network of Workstations
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SIGGRAPH
1999
ACM
15 years 1 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
NPAR
2006
ACM
15 years 3 months ago
The electric sheep and their dreams in high fidelity
Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as sheep. The...
Scott Draves
90
Voted
SIBGRAPI
1999
IEEE
15 years 1 months ago
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
Visualization systems that support multiple-display viewing can greatly enhance user perception. The common approach to provide multiple synchronized views uses a powerful centrali...
Alexandre G. Ferreira, Renato Cerqueira, Waldemar ...
FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
15 years 1 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
SC
1992
ACM
15 years 1 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki