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WSCG
2001
118views more  WSCG 2001»
15 years 1 months ago
Image Based Rendering and General Relativity
Imaged-based rendering is a well-known method in computer graphics to achieve photo-realistic images. In this paper we show how conventional image-based rendering algorithms can b...
Daniel Kobras, Daniel Weiskopf, Hanns Ruder
ICPR
2008
IEEE
15 years 6 months ago
Adaptive local contrast enhancement for the visualization of high dynamic range images
In this paper, we present a new tone mapping algorithm for the display of high dynamic range images, inspired by adaptive process of the human visual system. The proposed algorith...
Jian Zhang, Sei-ichiro Kamata
ICCSA
2003
Springer
15 years 5 months ago
High Dynamic Range Image Texture Mapping Based on VRML
In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
Sung-ye Kim, Byoung-Tae Choi
VMV
2007
178views Visualization» more  VMV 2007»
15 years 28 days ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
BMVC
2001
15 years 2 months ago
Illumination technique for optical dynamic range compression and offset reduction
This paper presents a novel illumination technique for image processing in environmentswhich are characterized by large intensity fluctuations and hence a high optical dynamic ra...
C. Koch, S.-B. Park, Tim J. Ellis, A. Georgiadis