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CGF
2011
14 years 3 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
RT
1999
Springer
15 years 4 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
SIGGRAPH
1995
ACM
15 years 3 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy
VMV
2001
125views Visualization» more  VMV 2001»
15 years 1 months ago
Motion Consistency for Image-Based Rendering
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Philippe Simard, Marcel Mitran, Frank P. Ferrie