In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...