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ACSC
2006
IEEE
15 years 5 months ago
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Scott Vallance, Paul R. Calder
SIGGRAPH
1996
ACM
15 years 4 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
WSCG
2000
132views more  WSCG 2000»
15 years 1 months ago
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
Frank Suykens, Yves D. Willems
IJVR
2007
135views more  IJVR 2007»
14 years 11 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín
CVPR
2001
IEEE
16 years 1 months ago
Non-Metric Image-Based Rendering for Video Stabilization
We consider the problem of video stabilization: removing unwanted image perturbations due to unstable camera motions. We approach this problem from an image-based rendering (IBR) ...
Chris Buehler, Michael Bosse, Leonard McMillan