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CVPR
2012
IEEE
13 years 2 months ago
An analysis of color demosaicing in plenoptic cameras
A plenoptic camera captures the 4D radiance about a scene. Recent practical solutions mount a microlens array on top of a commodity SLR to directly acquire these rays. However, th...
Zhan Yu, Jingyi Yu, Andrew Lumsdaine, Todor Georgi...
GRAPHICSINTERFACE
2003
15 years 1 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CGF
2008
140views more  CGF 2008»
14 years 12 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
ECCV
2008
Springer
16 years 1 months ago
Passive Reflectometry
Different materials reflect light in different ways, so reflectance is a useful surface descriptor. Existing systems for measuring reflectance are cumbersome, however, and although...
Fabiano Romeiro, Yuriy Vasilyev, Todd Zickler
GRAPHICSINTERFACE
2004
15 years 1 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel