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GRAPHICSINTERFACE
2004
15 years 1 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
CG
2004
Springer
14 years 11 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi

Source Code
904views
17 years 28 days ago
Multi-object Rendering in Vtk 4.2
A Vtk program that visualizes n objects (i.e., anatomical structures) in a stack of PGM files. Each structure is labeled by an integer number. For example, the labels of 3 structur...
M. Sabry Hassouna
SIGGRAPH
1998
ACM
15 years 4 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle
ICVGIP
2008
15 years 1 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan