The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...