Sciweavers

1392 search results - page 59 / 279
» Rendering HDR Images
Sort
View
ICIP
2001
IEEE
16 years 1 months ago
High-quality isosurface rendering with exact gradient
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline model of volumetric discrete and regular data. By expressing the spline model as...
Michael Unser, Philippe Thévenaz
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 5 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ICRA
2009
IEEE
167views Robotics» more  ICRA 2009»
15 years 6 months ago
Articulated object tracking by rendering consistent appearance parts
— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
RT
2000
Springer
15 years 3 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
GRAPHICSINTERFACE
2003
15 years 1 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka