We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline model of volumetric discrete and regular data. By expressing the spline model as...
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...