We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
The Fourier projection-slice theorem allows projections of volume data to be generated in O(n2 log n) time for a volume of size n3 . The method operates by extracting and inverse ...
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...