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CGF
2005
98views more  CGF 2005»
15 years 1 months ago
Spectral Volume Rendering based on the Kubelka-Munk Theory
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
Alfie Abdul-Rahman, Min Chen
CGF
2004
93views more  CGF 2004»
15 years 1 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert
CGF
1999
159views more  CGF 1999»
15 years 1 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
RT
2001
Springer
15 years 6 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
CGF
1999
70views more  CGF 1999»
15 years 1 months ago
Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets
This paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A twolevel hierarchical representation is employed, which enables the reducti...
Adrian Leu, Min Chen