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VIS
2005
IEEE
110views Visualization» more  VIS 2005»
16 years 1 months ago
Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid
In this paper a novel high-quality reconstruction scheme is presented. Although our method is mainly proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cu...
Balázs Csébfalvi
CGF
2004
151views more  CGF 2004»
14 years 11 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
SIGGRAPH
1994
ACM
15 years 4 months ago
Computer-generated pen-and-ink illustration
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
Georges Winkenbach, David Salesin
SIGGRAPH
1996
ACM
15 years 4 months ago
Scale-Dependent Reproduction of Pen-and-Ink Illustrations
This paper describes a representation for pen-and-ink illustrations that allows the creation of high-fidelity illustrations at any scale or resolution. We represent a pen-and-ink ...
Michael Salisbury, Corin R. Anderson, Dani Lischin...
VISUALIZATION
1997
IEEE
15 years 4 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...