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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 19 days ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
VISUALIZATION
2002
IEEE
13 years 11 months ago
Interactive Translucent Volume Rendering and Procedural Modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
NPAR
2006
ACM
14 years 7 days ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
WAPCV
2007
Springer
14 years 11 days ago
Modeling the Dynamics of Feature Binding During Object-Selective Attention
We present a biologically plausible computational model for solving the visual feature binding problem. The binding problem appears to be due to the distributed nature of visual pr...
Albert L. Rothenstein, John K. Tsotsos
SIGGRAPH
2003
ACM
13 years 11 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos