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» Rendering Procedural Terrain by Geometry Image Warping
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AVI
2008
15 years 15 days ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
88
Voted
CGI
2000
IEEE
15 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
ISVC
2007
Springer
15 years 4 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
115
Voted
SIMVIS
2007
14 years 11 months ago
Clipmap-based Terrain Data Synthesis
Satellite images of the earth are currently commercially available in resolutions from 14.25m (Landsat 7) up to 0.61m (QuickBird). Visualizing large terrains or whole planets at t...
Malte Clasen, Hans-Christian Hege
ISCC
2008
IEEE
135views Communications» more  ISCC 2008»
15 years 4 months ago
Analysis of compressed depth and image streaming on unreliable networks
This paper explores the issues connected to the transmission of three dimensional scenes over unreliable networks such as the wireless ones. It analyzes the effect of the loss of ...
Pietro Zanuttigh, Andrea Zanella, Guido M. Cortela...